Introduction; How can we understand Creativity, measure it and value it? As a species we are distinguished by our symbolic, imaginative and creative ability. Freud’s‘ Jokes and the Unconscious’ uses of humour, dreaming and reverie will be mentioned
Continuation of Introduction; leading on to focusing specifically on Play.
Playing in childhood; the developmental track from Sensory Motor, through Imaginative Play to Games with Rules (moral development)
Winnicott’s significant contribution to play theory including transitional objects, potential space and distinguishing external from internal reality. Importance of Boundaries and Space
The ‘squiggle’ game
The child’s world of ‘Make Believe’ continued. Imaginative friends, imaginative games, auto therapeutic features
The Uses of Enchantment, fairy tales , Bettelheim’s thesis, myths, legends and story telling
Narrative features. Importance of ‘Catharsis ; Therapeutic aspects including Psychodrama, Constellations. Sandplay
How does our enjoyment of stories emerge in a world of film, TV, ‘live theatre’ on line streaming?
A consideration of the instant success of Eric Berne’s 1960, ‘The Games People Play’, leading to the negative as well as the positive aspects of playing ‘psychological ‘games
Continuation:- Games in Organisations and systems at work including, ‘role plays’, team builds, selection procedures
Continuing Playing at Work
A consideration of how play occurs on-line, . Cyber Psychology. What do we need to worry about?
Summing up; Uses and Abuses of the imaginative and playing capacity